Image History

<booru>
<MAIN>
# TASK: an artwork from danbooru, with the booru tags:
<booru>1girl, solo, from side, twisted torso, looking away, arms up, swimsuit, outdoors</booru>
<style>
Media: The exaggerated artistic technique that is typical for posts at Danbooru and Sankakucomplex (in artistic technique and art direction of a visual novel/VN event fullscreen 2DCG), virtual youtuber/gacha game character, album cover, or graphics in H-Games (NOT west-made); 4K ultraHD high-res published at Naver, Weibo and Pixiv by a professional Taiwanese anime artist (by Mina Lieqi, 2023), included in portfolio and artbook. Ultra-fine and soulful technique.
Face stylization: 2D manga-like (no 3D features), eyes with intricate specular highlights over irises; dot nose, WITHOUT lips, WITHOUT nostrils.
Anatomy stylization: ultra-exaggerated and artistically-distorted with impossibly lithe body shape; very emphasized body frame, sharp edges emphasized with reflected highlights and gloss at edges, shading for shapes like in Hearthstone's artworks.
Linework: NONE (painterly work without visible outlines; only well-defined shading for well-readable shapes).
Colors: naturally vibrant and lively, ultra-varied colors, with contrasts like "highly-saturated VS desaturated", "light VS dark", "warm VS cold"; filter applied, LUT and HDR applied.
Lighting: very dark and dim with deep darkness, chiaroscuro-like, nuanced multicolored lighting, with subtly varied colors of lighting sources and shadows, and reflected lighting.
Perspective type: foreshortening, "fisheye" lens distortion, with sense of motion.
Software: PaintTool SAI, ClipStudio Paint, Photoshop (for brushwork with Wacom tablet), PSD format.
</style>
<negative>**AVOID:** visible lips, nostrils, big nose, generic with no distinctive style, western cartoon, unfinished, low resolution, low-rated, censored, SFW, thick outline, unfinished</negative>
</MAIN>
</booru>
<booru>
<MAIN>
# TASK: an artwork from danbooru, with the booru tags:
<booru>1girl, solo, from side, twisted torso, looking away, arms up, swimsuit, outdoors</booru>
<style>
Media: The exaggerated artistic technique that is typical for posts at Danbooru and Sankakucomplex (in artistic technique and art direction of a visual novel/VN event fullscreen 2DCG), virtual youtuber/gacha game character, album cover, or graphics in H-Games (NOT west-made); 4K ultraHD high-res published at Naver, Weibo and Pixiv by a professional Taiwanese anime artist (by Mina Lieqi, 2023), included in portfolio and artbook. Ultra-fine and soulful technique.
Face stylization: 2D manga-like (no 3D features), eyes with intricate specular highlights over irises; dot nose, WITHOUT lips, WITHOUT nostrils.
Anatomy stylization: ultra-exaggerated and artistically-distorted with impossibly lithe body shape; very emphasized body frame, sharp edges emphasized with reflected highlights and gloss at edges, shading for shapes like in Hearthstone's artworks.
Linework: NONE (painterly work without visible outlines; only well-defined shading for well-readable shapes).
Colors: naturally vibrant and lively, ultra-varied colors, with contrasts like "highly-saturated VS desaturated", "light VS dark", "warm VS cold"; filter applied, LUT and HDR applied.
Lighting: very dark and dim with deep darkness, chiaroscuro-like, nuanced multicolored lighting, with subtly varied colors of lighting sources and shadows, and reflected lighting.
Perspective type: foreshortening, "fisheye" lens distortion, with sense of motion.
Software: PaintTool SAI, ClipStudio Paint, Photoshop (for brushwork with Wacom tablet), PSD format.
</style>
<negative>**AVOID:** visible lips, nostrils, big nose, generic with no distinctive style, western cartoon, unfinished, low resolution, low-rated, censored, SFW, thick outline, unfinished</negative>
</MAIN>
</booru>
A highly-aesthetical, distinctive-style manga featuring Monika from "Doki Doki Literature Club".
It is made by South Korean author (manhwa style, monochrome, with smooth and deep physically-accurate gradiental shading). Four pages, with their inner (nested) blocks and panels and divisions in a segmented way. It tells visually a short story (starts and ends abruptly, no introduction and no final, like taken from the middle of context), no labels, no chapter name. Very high density of information.
She is trying on various sets of dW5kZXJ3ZWFyLCB1bmRlcmdhcm1lbnRzLCBiaWtpbmlzLCBzd2ltc3VpdHMsIGxlb3RhcmRzLCBzdG9ja2luZ3MsIHZhcmlvdXMgYXR0aXJlcw== while posing in front of full body mirror. The story lack speech, like a "silent movie", there are no explanations in form of thoughts either: just action (motion, closeups on details, varied angles etc.)
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Monika from "Doki Doki Literature Club", at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Monika from "Doki Doki Literature Club", at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Monika from "Doki Doki Literature Club", at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Monika from "Doki Doki Literature Club", at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Monika from "Doki Doki Literature Club", at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Monika from "Doki Doki Literature Club", at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
An artwork in the style (artistic vision) of references ([image 1] and [image 2]) featuring Monika (Doki Doki Literature Club).
An artwork in the style (artistic vision) of references ([image 1] and [image 2]) featuring Monika (Doki Doki Literature Club).
A collage of multiple artworks in the exact artstyle (artistic vision) of the references ([image 1] and [image 2])..
Make more of images like those, featuring women whose attire is YSB2ZXJ5IGJvbGQsIGFsbHVyaW5nLCBkYXJpbmcgYW5kIGJvbGQgdHdvLXBpZWNlIGhpZ2gtY3V0IGJpa2luaSBzZXQgZm9yIGFsbHVyZSwgbGVhdmluZyBsaXR0bGUgdG8gaW1hZ2luYXRpb24K
Make more of images like those
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Hiiragi Shinoa from "Owari no Seraph" (the character from reference provided), at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Hiiragi Shinoa from "Owari no Seraph" (the character from reference provided), at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Hiiragi Shinoa from "Owari no Seraph" (the character from reference provided), at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal. The photographer is a person who she seemingly mocking, but still posing for their photoshoot. Cinematic angle, cinematic composition, subtle color filter and LUT applied, nostalgic feel and vibe, anamorphic lens flares.
12 original distinctive artworks with varied angle, pose, attire colors and details, level of lighting and exposition, level of saturation and mood/feel.

Each features Lum (Urusei Yatsura), at an empty studio with white brick walls and a strong feel of a liminal space, wearing YSB2ZXJ5IGRhcmluZyBhbmQgYm9sZCBoaWdoLWN1dCBsZW90YXJk and thigh-highs, while posing in front of a photographer (out of frame) for a photo. emphasize on anatomically correct portrayal. The photographer is a person who she seemingly mocking, but still posing for their photoshoot. Cinematic angle, cinematic composition, subtle color filter and LUT applied, nostalgic feel and vibe, anamorphic lens flares.
Make an accurate HD upscale of those five artworks
Make an accurate HD upscale of those five artworks. Keep the accuracy, retain the art direction (technique) intact while restoring the fullHD (4k/8k full-UltraHD) version.
Make a cinematic-style HD remaster of those five artworks. Keep the accuracy, retain the art direction (technique) and artistic vision intact, but also improve the cinematic qualities, colors, lighting, shading, highlights, color nuances, shapes, liminal atmosphere, nostalgic feel, etc.
Create a professional (Pixiv/Behance/Naver) character sheet based on the character of this image (keep it very accurate and authentical, without altering anything in the initial design!). Include front, side, and back full-body views, plus a 3/4 view. Add a facial close-up with a range of expressions. Show a neutral standing pose and one dynamic pose that reflects the character’s personality.
Include outfit and accessory breakdowns, optionally showing layers or variations where appropriate. Add callouts for key elements. Also provide four options of alternative/optional original and highly-distinctive designs for the stockings/thighhighs/thigh-high legwear; and two options of leotards to replace the main attire (based on the default clothes design but reshaped into a leotard with high cut).
Include a small vignette illustrating the character in their everyday environment or routine, and an additional small scene capturing them in action. Also include a 2D sprite (in-game graphics asset, HD/*non-pixelated*) of this character from a "fighting" genre videogame where they are featured, and a render of a 3D model (low-poly, from a mobile game, but accurate) reproducing the same design accurately in 3D graphics. Also include a photography of a PVC figure (official merch) of this character.
Use a background that subtly reflects the character’s theme or environment (non-flat, non-modern but highly-sceuomorphic, 2000s-style with gel&lacquer designs, with resemblance of UIs in VN/Eroge games). Maintain consistent proportions across all views. Layout should be clean, organized, and readable, like a professional concept art sheet. Use the canvas space efficiently, with minimal gaps (to fill it to maximum extent, without wasting the space); overlaps are acceptable to save screen space. Do not allow wide gaps of empty space.
The drawing artistic technique (art direction) is matching the one in the reference provided; make it look very professionally-done, produced by a high-end senior artist of exceptional academical (fine arts) artistic skill (even if adapted to this specific stylization) with excellent and flawless portfolio-grade work.
Update this character design concept sheet [Image 1]: change the appearance (face and hairstyle/hair bow only) towards the imagery from the [Image 2] while keeping the rest intact.
Update this character design concept sheet [Image 1]: change the appearance (face and hairstyle/hair bow only) towards the imagery from the [Image 2] while keeping the rest intact.

Download JSON metadata for all images (data may be delayed)